Game-o-Graphics | CG GAME ARENA DEVELOPMENT WORKSHOP

Game-o-Graphics

CG GAME ARENA DEVELOPMENT WORKSHOP

This workshop is specially designed for those who want to work in animation and game development field. Students will do hands on at Environment Development, Flag Animation and Character Animation which has no match to any technical knowledge given to the students in their regular programs. Animation in movies, television, commercial media and corporate videos is increasingly being used because of its flexibility and cost effectiveness. It is a great way to add high impact to any visual material. If you really want to be a part of colourful and creative World then this workshop will help you out.

Topics to be covered in this Workshop

A. Interactive session about Game Development, Animation & MAYA

1. Introduction
a. About Game Development & Animation
b. About MAYA
c. Application of MAYA
2. GUI
a. Clearing the user interface
b. Learning functions of different pallets
3. Understanding different Primitive shapes
a. Create Primitive shapes
4. Learning about Different modes of an object
a. Creating shapes with multiple objects
b. Learning about Mesh Flow
5. Familiarizing Tool Palette
a. Learning functions of different tools
b. Implementation of these tools with shortcuts

B. Environment Development with Complex Modelling

1. Learning concepts of detailed Modelling
2. Going through the 'Edit Mesh' menu
a. Creating models

C. Advanced Modeling

1. Learning to place Blueprints for higher modelling
2. Plane Modelling
3. Demo of complex models like Face/Mountain terrain

D. Texturing, Lighting, Camera & Animation

1. Texturing
a. Hyper shade Palette
b. Unwrap UV
2. Lighting
a. Learning about different lights
b. Lighting Effects
c. Production House lighting technique
3. Understanding Camera
a. Learning to use camera for production level
b. Learning about camera settings
4. Rendering
a. Learn to render images with different sizes & quality

E. Rigging & Animation

1. Rigging
a. How to place bones
b. How to assign controllers to bones
c. Explaining the use of 'Advance Biped'
2. Time Line & Animation
a. Learning about Frames & Frame rate
b. Explaining concept of animation
c. Key frame animation
d. Frame by frame animation
e. Camera Animation
f. Object Animation

F. Dynamic & nDynamic Animation

1. Learning about Dynamic 3D world
2. Understanding different forces of Dynamic 3D world
3. Create attractive Animations using Dynamic & nDynamic

G. Advance Animation

1. Character Animation
a. Explaining Principles of Character Animation
b. Creating a Character Animation

H. Production House Working Tips

1. Project Maintenance
a. How to create new Project & work in it
2. Project Uploading in Game Engine
a. Learning about Game engines
b. Explaining Project Uploading in Game Engine
3. Advance Rendering
a. Batch Rendering

Duration

The duration of this workshop will be two consecutive days, with eight hour session each day in a total of sixteen hours properly divided into theory and hands on sessions

Certification

A 'Certificate of Participation' by HoriZON (An Unit of MBS Group™) to all Participants of this workshop. At the end of this workshop, a small competition will be organized among the participating students and winners will be awarded with a 'Certificate of Merit'.

Eligibility

All are Basic level workshops so there are no prerequisites. Anyone interested, can join these workshops.

Fee

Rs. 1000/- (inclusive of all Taxes) per participant
* The fee include study material, Certification, human resources and other charges.